Tales Runner Wiki
Advertisement

Character stats affect a character's behavior in races or other aspects of the game.

Main Stats[]

There are four main character stats - Max Speed, Acceleration, Power, and Control. Each of Characters gets a different set of these stats as their base stats and they can be further improved using various equipments.
Minimum value of each stat is 1, maximum reachable value is 15. Even if the base stat value and equipment combination the character is using would sum up over 15 in some stat, the character efficiently gets stat value 15 unless using equipment that explicitly raises the maximum value for that stat.

Max Speed[]

Max Speed stat affects how fast the character runs at its maximum dashing speed.

  • The characters with the highest base Max Speed are Apollo and Yuki (6)
  • The characters with the lowest base Max Speed are Lina and Kuro (1)

Acceleration[]

Acceleration stat affects how fast the character achieves its maximum speed, both when accelerating from standing to running and when accelerating using Dash. Due to this, acceleration also affects dash efficiency.

  • The character with the highest base Acceleration is Lina (6)
  • The characters with the lowest base Acceleration are Apollo and Yuki (1)

Power[]

Power stat affects how strong the character is. When two characters with different Power collide while at least of them is using Dash, the stronger one kicks the weaker one off its course and gains Dash. The consumable item "Collision Shield" can prevent this, however only for the amount of shields owned.

  • The character with the highest base Power is Big Bo (6)
    • Kinnaree has higher Power than Big Bo, however she is exclusive to the Thailand server (7)
  • The character with the lowest base Power is Maki (1)

Control[]

Control stat affects how tight the character's turning circle is when dashing. Higher control allows for easier turning, however sometimes too tight of a turning circle can ultimately cause the character to go slower due to dashing in a different direction than before.

  • The character with the highest base Control is Maki (6)
  • The character with the lowest base Control is Big Bo (1)

Other Stats[]

Other stats are common to all characters - each character has the same amount of these stats at the start and it can be improved using various equipment.

Luck[]

Luck stat affects the quality of the cards (ranking from 1 star to 5 stars), the quanity of cards (sometimes 2 cards per race) and the alchemy rank (C, B, A, S).

Fury Gain[]

Fury Gain affects the amount of rage the character gets after collision with an obstacle. Improved Fury Gain leads to getting Fury status sooner.

Fury Duration[]

Fury Duration affects how long a character's Fury state lasts. A normal character's Fury normally lasts about 8 seconds.

Fury Evasion[]

Fury Evasion grants a chance to completely dodge the affects of another player's Fury. When Fury Evasion is triggered, a purplish-red colored shield will appear around the character and will not impede either player.

Top Speed[]

Affects the maximum speed a character is able to move, applied after the base Max Speed stat. Maximum allowed Top Speed is +10%.

Driving Force[]

Affects how quickly you reach maximum dashing speed from nothing. Drastically more effective than the base Acceleration stat but does not affect dash efficiency.

Maximum Dash Gauge[]

Affects how much you can dash before hitting Burnout state. The default 100% Dash Gauge is represented by the blue bar on the character's portrait in races, becoming Yellow as you achieve 101-200% Dash Gauge and Green once you achieve 201-300% Dash Gauge.

Burnout[]

Burnout state occurs when you've exceeded your maximum dash and kept going until your character has become exhausted, causing them to stop moving and catch their breath. Increasing your "Burnout Reduction" stat will shorten the time needed for your character to catch their breath, allowing them to get back into the race faster.

Obstacle Obstruction[]

Obstacle Obstruction is the effect that occurs when you run into non-player items, such as hurdles. There are two, separate versions: normal and one-time. One-time is functionally identical to the normal version but only applies once per race, meaning it won't trigger One-Time Obstacle Obstruction Reduction again if it specifically was triggered the first time, but won't prevent your normal Obstacle Obstruction reduction to trigger.

Stomp Resistance[]

Stomp Resistance is the chance to block a Stomp attack. Based on equipment used, block may come without effects (just the attack is blocked), the attacked character may get a speed boost similar to using Dash Potion, or the attacking character may get knocked down like if it gets hit by Fury.
Stomp Resistance works even in races with Stomp OFF option.
It is possible to gain 100% Stomp Resistance e.g. by combining a Chickadee pet (level 2 or higher) with a good helmet.

Electricity Resistance[]

When a character touches an electricity beam, it gets electrocuted for a while. Electricity resistance reduces the time for which the character is electrocuted. Wings can reduce the time when the character gets electrocuted.

Item Resistance[]

Item resistance has the power to reduce effects or duration of certain Capsule Items being used on the character. Examples: reduction of Pumpkin Ghost or Bucket Mask duration or increased chance of being transformed to a lizard when hit by Transformer.

Advertisement